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Qualcomm Incorporated.

SR Technical Artist

Qualcomm Incorporated. - San Diego, CA

Summary

Qualcomm’s Advanced Content Group is seeking a technical artist who will work directly with our development team, design leads, and art director, to help create, design, and implement characters as part of a cohesive, directed gameplay experience. Ideal candidates will have an excellent understanding of human anatomy, creature anatomy, and various other character types. The ideal artist for this role has an expert level creating 3D tools, problem solving skills to build tools, maintain pipeline, and provide technical support for artists. 

Requirements:

5 years’ experience rigging/skinning characters in Maya on a shipped MMO, mobile, PC, or console game.

Demo Reel and shot breakdown showing rigging / simulation and technical proficiency.

Game production experience and tech fluency in at least one development language such as Python, MEL, C# or C .

Solid understanding of rigging realistic humanoid characters and creatures (FPS rigs a plus), with high proficiency in character skinning, physics, and technical workflows.

Experience creating custom tools, and a wide suite of content authoring tools currently used in the industry.

Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.

Ability to create art content that is performant for runtime and appropriate for modern game hardware, mobile a plus.

Ability to communicate and collaborate with multiple disciplines

Strong ability to work independently.

Experience supporting art teams in game development environment.

Desired Qualifications:

BFA or Computer Science degree or equivalent on the job experience.

Solid understanding of Maya, Unity, and Unreal Engine (including Unreal’s A.R.T. rigging system).

Visual scripting experience a plus = Unreal’s blueprint system.

Extensive Unreal 4 blueprint and Unity 5 experience scripting.

Strong UX design skills.

Experience with rigging cloth & hair.

Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints.

Experience with Android OS and Android application development.

Experience working on AAA games as a technical artist.

Well-versed in console and/or mobile gaming.

Experience with 3D graphics related mathematics.

Understanding of VR and AR mobile limitations and requirements.

Passionate about gaming, up to date on game design literature, and best practices.

Join the Advanced Content Group!

Qualcomm’s Advanced Content Group mission is to create immersive and unique experiences to users while utilizing state of the art mobile technology with Qualcomm’s proprietary chipsets, which today power over 2 billion consumer devices worldwide. You will work directly with leading game developers from around the world to help enhance and optimize their cutting-edge games and applications for the Snapdragon platform.

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16 days 4 hours ago

Qualcomm Incorporated.

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SR Technical Artist Qualcomm Incorporated. - San Diego, CA, United States

   

Location: San Diego, CA

Company Profile:
QUALCOMM Incorporated designs, develops, manufactures, and markets digital communications products and services based on code division multiple access (CDMA), orthogonal frequency division multiple access (OFDMA), and other technologies. It operates in four segments: Qualcomm CDMA Technologies (QCT), Qualcomm Technology Licensing (QTL), Qualcomm Wireless & Internet (QWI), and Qualcomm Strategic Initiatives (QSI). The QCT segment develops and supplies integrated circuits and system software based on CDMA, OFDMA, and other technologies for use in voice and data communications, networking, application processing, multimedia, and global positioning system products. The QTL segment grants licenses to use portions of its intellectual property portfolio, which includes patent rights useful in the manufacture and sale of various wireless products, such as products implementing CDMA2000, WCDMA, CDMA TDD, GSM/GPRS/EDGE, and OFDMA standards, as well as their derivatives. The QWI segment provides fleet management, satellite- and terrestrial-based two-way wireless information and position reporting, and other services; software and hardware to transportation and logistics companies; content enablement services for the wireless industry; push-to-talk and other software products and services for wireless network operators; and development, and other services and related products of wireless communications technologies to government agencies and their contractors, as well as builds and manages software applications that enable certain mobile location-awareness and commerce services. The QSI segment invests in early-stage companies that support the design and introduction of new products and services, as well as holds a wireless spectrum license. The company operates primarily in China, South Korea, Taiwan, and the United States. QUALCOMM Incorporated was founded in 1985 and is headquartered in San Diego, California.