Live chat
Electronic Arts Inc.

Graphics Software Engineer

Electronic Arts Inc. - Orlando, FL

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, includingMadden NFLfootball,FIFA Soccer,NHL®hockey,NBA LIVEbasketball,NCAA® Football,Tiger Woods PGA TOUR®golf,SSX, andEA SPORTS UFC. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visitwww.easports.com.

What a Graphics Engineer does at EA:

The Graphics Engineer has a very broad view of the game’s rendering codebase, and works daily on implementing features that can involve numerous aspects of the graphics and visual domain.

+ Develop, design, modify, and optimize graphic and related rendering systems for the Madden Franchise

+ Responsible for profiling as well as optimization of rendering, lighting and shading components of a game engine

+ Responsible for programming the core rendering tool, feature, and graphical engine components of game engine

+ Works with designers, animators, artists and other engineers on the implementation of new rendering and animation features

+ Debugs and improve gameplay infrastructure, tools and processes.

+ Participates in code reviews.

+ Maintains high code quality standards throughout the development cycle.

What does EA look for?

+ Bachelor degree in Computer Science or related field, or equivalent training and professional experience

+ 3+ years C++ programming experience

+ Expertise in a few of the following areas: shaders (HLSL, GLSL, CGFX), animation, skinning, lighting, special effects, particle systems, art pipelines, tool development and game engine architecture

+ Strong experience with multithreading and Object Oriented Programming

+ Understanding of memory management, multiple processor use, and runtime optimization.

+ Strong Debugging skills

+ Knowledge of art related tools to include Photoshop, 3DS Max, Maya, ZBrush, etc is a plus

+ Experience working with data driven systems.

+ Understanding of GPU and CPU architectures and optimization thereof

+ Experience with scripting languages (Perl, Python, Lua) and C# is a plus

+ Experience with Perforce is a plus

+ Console programming experience (specifically dealing with memory and performance in a fixed resources system) is desired.

EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

10 days 1 hour ago

Electronic Arts Inc.

apply

Graphics Software Engineer Electronic Arts Inc. - Orlando, FL, United States

   

Location: Orlando, FL

Company Profile:
It's not easy building the world's best digital playground. It's hair-standing-up-on-end-exhilarating. It's down-in-the-trenches-challenging. It's stroke-of-brilliance-at-midnight creative. It's you-taking risks, challenging yourself, pursuing ideas, changing the way millions of people do something they love: Play.